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Grapple Cat
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Devlog
Beta Test
November 21, 2018
by
Tori
Player Experience Goals: Have health UI working Map direction makes sense Environment works with 2D character...
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Work Chart and Progress
November 14, 2018
by
Tori
Lots of developments have been made, but still more work to be done! Backdrop art getting closer to completion and it seems like everything is starting to come together. However, merging 2D and 3D sty...
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Alpha Test
October 17, 2018
by
Tori
Player Experience Goals: Have pop up dialog box in place Grapple feature as usable Environment works with grapple feature Date: Task: 10/23 Have grapple teleport working 10/30 Have walking sprite an...
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Grappling and Animating
October 15, 2018
by
Tori
This week I have been diving into the mysterious realm of making game physics. Yes, that means the grapple feature is underway! However, right now we are trying to iron out the bugs that come from try...
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Updates
October 06, 2018
by
Tori
So this week I have been working on the basic white box of the level design. By the end of this weekend I will have the basic level and boss level completely white boxed and ready to roll, I will also...
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Idle Animation First Draft
September 27, 2018
by
Tori
The first draft of Alfie's idle animation! More movement and fixes to follow soon...
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FX & Heads Up Display Concepts
September 27, 2018
by
Tori
The majority of the effects will be puffs of smoke that will appear when the ground is hit (be it by jumping or an enemy falling back from damage) along with puffs that come from Alfie's gauntlets whi...
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3D Asset Modeling
September 21, 2018
by
Tori
This week was all about making assets for the environment. Here are some models of rocks, grass, platforms, and a tree. Software used: Maya and Zbrush...
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Environment & Prop Concept Art
September 14, 2018
by
Tori
Concept at of the environment, and prop design for the first stage of the game. The environment will be set in the Lavender Jungle. The color pallet will be pretty true to the normal lush greens and...
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Enemy Concept Art
September 14, 2018
by
Tori
Here are the first sketches of the enemies one may encounter when playing Grapple Cat. They vary from ghosts, to scaredy sap, to hungry lipstick plants, to zombie turnips...
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Week 1 Progress Report
September 07, 2018
by
Tori
The first week has been very productive in terms of creating the designs of the main characters, enemies, and environment concept. I have also stumbled into making some further character development f...
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Main Character Concept Art
September 06, 2018
by
Tori
The first sketches of the main character, grapple cat Alfie, and the games antagonist Super Nova!...
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